Tree Beak

Oviraptor arbophagus

Medium Animal

Hit Dice:

2d10+8 (19 hp)


+2 (Dex)


60 ft.


16 (+2 Dex, +4 natural)


Bite +6 melee


Bite 1d8+8


5 ft. by 5 ft./5 ft.

Special Attacks:

Crunch wood

Special Qualities:



Fort +6, Ref +4, Will +2


Str 18, Dex 14, Con 18,

Int 6, Wis 15, Cha 8


Hide +8, Listen +8, Spot +8


Warm forest, hills, mountains, desert,

plains, or marshes


Solitary or pair

Challenge Rating:





Chaotic neutral


3-4 HD (Medium),

5-8 HD (Large)

O. arbophagus is a "tree-eating" descendant of the original Oviraptor. Unlike its ancestor, this creature is an omnivore; though it is largely herbivorous, it will eat eggs or rotten flesh when the opportunity presents itself. Eight feet in length, its powerful horny beak enables it to chew and devour any vegetable matter, including wood, thorn bushes, and - in the desert - cacti. Obviously, this means the creature can live in virtually any terrestrial environment, and this is reflected in the stats above.

O. arbophagus also relies on stealth and camouflage more than its ancestor does. There are several subspecies of this creature, with those that dwell in closed terrain, such as forests, jungles, marshes, and tree-covered mountains and hills, being a mottled pine green and midnight blue in color, while those that dwell in open plains and deserts are grass-green or sandy yellow in hue, respectively.


This creature lives alone, though a mated pair will often stick together for a short while after the breeding season is over. Oviraptor arbophagus attracts a mate by performing an elaborate dance, which involves a great deal of head-bobbing and tail-lashing, along with short intervals in which it balances itself solely on one hind leg for perhaps a minute or so.


Like its ancestor, O. arbophagus fights only by means of biting with its horny beak. Its power, and the creature's own feeding habits, give it a special attack.

Crunch Wood (Ex): Because it eats wood, it follows that this dinosaur's bite can crush anything made of wood, including clubs, wooden spears, shields, and other such objects. Its bite inflicts double damage against any wooden object. As a matter of fact, this ability, plus the fact that the animal's favorite food is salted wood, makes it a major nuisance for human explorers and settlers.

Fun Facts With Science! Human perspiration is full of salt. In the Broncosaurus Rex universe, most human tools have wooden, rather than plastic, handles, thanks to the generally lower technology levels. When humans work - i.e., use their tools - they tend to sweat, and this sweat is absorbed by the wooden handles, stocks, sides, etc. Thus, like porcupines on Earth, Oviraptor arbophagus makes a major pest of itself by devouring any wooden item that has absorbed human sweat: the handles of hammers, saws, axes, screwdrivers, shovels, picks, and other tools, pistol butts and the stocks of rifles, shotguns, and submachine guns, bows, arrow shafts, wooden quivers and scabbards, spear and harpoon hafts, wooden crates, chests, and boxes, tent poles, baseball bats, some sword and dagger hilts, shields, and just about any type of wooden furniture or structure.

Although the animal itself is not much of a threat in combat, if it can sneak into camp and get among the characters' possessions, it


can easily wreak enough damage so as to decrease their chances of survival: spoiling provisions, gnawing water barrels until they leak, ruining weapons, and so on. A gun whose butt or stock is ruined limits the wielder's ability to get a good grip on it; he suffers at least a -2 circumstance penalty when aiming with that weapon.

As for the rest, enjoy coming up with new ways to make your players' lives miserable through the travails of their characters. You haven't lived until you've heard a Confederate character howl because the handle, hilt, butt, or stock of his personal heirloom weapon - and the weapon itself, by implication - has been absolutely ruined by the alimentary designs of one of those [email protected]#$%A&* oviraptors!


There is a small market for the hides of these animals, with those of desert or savanna species selling for $10 apiece, while the far more attractive ones of the forest, jungle, marsh, hill, and mountain-dwellers sell for $60. Of course, the more lucrative prey lives in areas where it has plenty of places to hide, as well as plenty of cover to enable it to sneak into camp and turn the tables on its hunters. Some brave souls are even willing to pay $50 per egg. The idea here is to eventually raise a pack of trained oviraptors that will leave their owner's stuff alone, but sneak into an enemy's camp and wreak havoc with his weapons and other gear. So far, the results have been disappointing, to say the least, as hunger always seems to overcome even the strictest training.

Hit Dice: Initiative: Speed: AC:

Attacks: Damage: Face/Reach: Special Attacks:

Special Qualities:



Feats: Skills:



Challenge Rating:




Pentaceratops tarbomonstrum Huge Animal

Gore +16 melee

Gore 3d6+7

Charge for double damage, passing slash, trample


Fort +18, Ref +9, Will +8 Str 22, Dex 9, Con 26, Int 6, Wis 13, Cha 10 Ride-by Attack Listen +8, Spot +8

Warm forest, hills, and plains Solitary or herd (10-100, 50% young) 7


Always neutral 17-32 HD (Gargantuan), 33-48 HD (Colossal)

Pentaceratops tarbomonstrum, the "five-horned alarming monster," is a descendant of the original ceratopsian dinosaur Pentaceratops. This creature had three regular horns in the manner of Triceratops, but in addition, had a short spike jutting out of each side of its lower jaw. With P. tarbomonstrum, these spikes have evolved into a pair of slashing blades up to six feet in length. The entire animal is at least 30 feet in length, though larger specimens have been reported.


Pentaceratops tarbomonstrum lives for the most part in herds, though some aging and irritable old bulls make such a nuisance of themselves that they are driven from the herd and forced to live alone. When facing a solitary member of this species and determining its reaction to the party, lean toward the aggressive side, since they tend to charge on sight, out of sheer orneriness.

Unlike most ceratopsians, these creatures attract their mates by means of a pungent and not unpleasant-smelling musk that the males give off; their armament is entirely too lethal to risk head-to-head combat. The best-smelling male gets first pick of the females, the second-best one second pick, and so on down the line. When the herd comes under attack, though, leadership passes automatically to the largest and oldest beasts. Whenever possi-

ble, the young will be tucked away in a corner where the predators can't get at them from behind, such as a cliff, while the females form a protective wall between them and the flesh-eaters. This frees up the males to charge aggressively at the menace until it is either dead or driven off.


P. tarbomonstrum gores with its horns, as do nearly all cer-atopsians, but it also has some special attacks.

Charge For Double Damage (Ex): If the animal is at a distance from the foe and charges, it can build up sufficient momentum so that its horns do double damage at the moment of impact (and only at the moment of impact; all subsequent goring attacks do normal damage until the beast can charge again).

Passing Slash (Ex): If the ceratopsian merely brushes beside the enemy, instead of colliding with him head-on, the scythe blade on that side of the dinosaur's lower jaw may cut through the foe.

This attack is evaluated in the same manner as the Ride-by Attack feat. The pentaceratops can use a charge attack to move and attack, then continue moving. This does not provoke attacks of opportunity. The pentaceratops must continue to move in a straight line for the length of the charge, as with the Ride-by Attack feat.

Because it has two slashing blades, the ceratopsian can use this attack on two foes if they are both within reach on opposite sides of its head.

Against a carnosaur, the usual effect is to cut one of the predator's hind legs out from under it, hopelessly crippling it and forcing it to fall to the ground, helpless and vulnerable to a trampling attack, while human and raptor enemies have been known to have their torsos completely sliced in two.

Trample (Ex): This ceratopsian can trample creatures of Medium-size or smaller, inflicting 2d12+8 points of damage, or half that if the enemy makes a Reflex save (DC 23) rather than launching an attack of opportunity.


The flesh of these animals is delicious, and the massively-armed head is a trophy hunter's dream. In addition, the musk glands of the males - each male has two - sell for $800 apiece to perfume manufacturers.

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