Multiceratops Tarbos Megahorn

Hit Dice: Initiative: Speed: AC:




Special Attacks:

Special Qualities:




Multiceratops tarbos Huge Animal

Gore +15 melee

Gore 3d8+8

Charge for double damage, trample


Fort +18, Ref +9, Will +6 Str 20, Dex 8, Con 26, Int 6, Wis 12, Cha 8 Listen +8, Spot +8



Challenge Rating:




Warm forest, hills, and plains Solitary or herd (10-100, 50% young) 7


Always neutral 17-34 HD (Gargantuan), 35-50 HD (Colossal)

Desenho Floresta Amaz Nica

Multiceratops tarbos, the "alarming multi-horn face," is a cer-atopsian dinosaur built on the order of Triceratops, but far more abundantly adorned. Its snout has two nasal horns, a 3-foot one curved outward like a saber, plus a smaller, straight 2-footer. It has the pair of eyebrow horns of its relative, but also a third horn placed in between on the forehead, like that of a unicorn. Finally, the bony frill is covered with long spines like those of styra-cosaurus. The overall effect is impressive and alarming, and few are the predators, whether dinosaur, human, or alien, who want anything to do with a head-on battle with this horned behemoth. Maximum length is 30-35 feet, while the animal can weigh up to 25,000 pounds.


Multiceratops lives in herds for much of the time; a solitary animal, even one as formidably armed as this one is, can be easy prey for an ambush predator who strikes it from behind. The head is pale, almost bone-white, for much of the time, standing out from the blackish-purple body, but at will the creature can flush more blood into its facial veins, turning the entire head first pink, then vivid red in quick succession. Although this display can, and often is, used to ward off a predator, its most common application is during the breeding season. When competing for the favors of a female, two bulls will face off against one another and commence bellowing and flushing until one or the other is thoroughly intimidated (or perhaps just exhausted by the effort). When a predator appears, though, the entire herd acts as one, forming a circle with the young inside and the adults out, their heads forming a bristling barrier to any attack. Naturally, they can't stay there forever, and a particularly persistent predator will be aggressively charged by several of the larger males at once if he hangs around for much more than an hour. In the advent they are faced by a virtual "wolf pack" of carnosaurs or raptors, all of the males, along with those females (if any) not guarding young will charge out and engage the enemy in a general melee.


As with all its kind, Multiceratops fights by goring with its horns. It also shares with its ceratopsian kin a pair of special attacks listed below.

Charge For Double Damage (Ex): A Multiceratops that can stand off from the enemy and then charge him builds up enough momentum so that when the collision occurs, twice the average amount of damage is inflicted. Note that all goring attacks after the initial collision will be standard unless/until the creature can back off for another charge.

Trample (Ex): This beast can trample creatures of Medium size or smaller, inflicting 2d 12+10 points of damage on them. Targets who do not make attacks of opportunity may make a Reflex save (DC 23) to take half damage instead.


As with all ceratopsians, the flesh of Multiceratops is quite palatable, while its head would be a prize to any trophy hunter.

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