Craspedoceratops Gregarium Horned Tank

Craspedoceratops gregarium

Huge Animal

Hit Dice:

20d10+160 (270 hp)


-1 (Dex)


30 ft.


18 front/sides (-2 size, -1 Dex, +11 natu

ral), 11 rear (-2 size, -1 Dex, +4 natural)


Gore +19 melee


Gore 3d8+9


15 ft. by 25 ft./15 ft.

Special Attacks:

Charge for double damage, trample

Special Qualities:

Scent, spines


Fort +20, Ref +11, Will +7


Str 22, Dex 9, Con 27,

Int 7, Wis 12, Cha 9


Listen + 8, Spot +8


Warm hills and plains


Solitary or herd (10-100, 50% young)

Challenge Rating:





Always neutral


21-40 HD (Gargantuan),

41-50 HD (Colossal)

Craspedoceratops gregarium, the "gregarious spiny horn-face," is a descendant of the ceratopsian dinosaur Triceratops, but is better protected. Aside from being larger and more powerful, with a maximum length of 40 feet, its frill is a much better defensive device. Not only is it covered with six inch long spines, but it has broadened and expanded to cover the entire front half of the animal, including the back, the sides, and the upper halves of the forelegs, making it far more difficult for a carnosaur to make its way past the armor and sink its teeth into unprotected flesh.


C. gregarium lives in sizeable herds, just as its ancestor does in the Main Valley. In most respects, as in mating, migration, and the "petitioning" of outsiders into the herd, its behavior is the same as that of its ancestor. The primary difference is that Craspedoceratops, being better protected than Triceratops, is far less hesitant to charge away from the herd to attack an intruder. Protective circles are rare, and are often composed of the adult females only, while the bulls roam freely on the outskirts of the herd, concentrating on a particular threat or charging targets of opportunity. These herbivores are almost never attacked, unless the area is short of water or prey.


These animals fight as do their ancestors, with a goring attack from the three front horns. C. gregarium also has some special attacks and characteristics:

Charge For Double Damage (Ex): Craspedoceratops can charge an opponent from a standing start at a distance, building up enough momentum to inflict double damage on it (6d8+12).

Trample (Ex): This ceratopsian can trample creatures of Medium size or smaller. The trample causes 3d12+4 points of damage, although targets who do not make attacks of opportunity may make a Reflex save (DC 23) to take half damage.

Spines (Ex): The spines on the frill are so sharp that any creature that comes in contact with it - which in practice means coming in contact with any part of the front or sides of the animal -will suffer 1d6 points of damage. This damage can be avoided with a Reflex save (DC 20).


The head of this magnificent beast is highly prized by trophy hunters, while its flesh is quite delicious. The eggs can be eaten as well, but would-be breeders and trainers are willing to pay $250 for an intact one.

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