Chirostenotes Temnocheirus Cutting Hand

Chirostenotes temnocheirus

Medium-Size Animal

Hit Dice:

3d8+6 (20 hp)

Initiative:

+1 (Dex)

Speed:

30 ft.

AC:

14 (+1 Dex, +3 natural)

Attacks:

2 claws +6 melee

Damage:

2 claws 2d8+4

Face/Reach:

5 ft. by 5 ft./5 ft.

Saves:

Fort +5, Ref +4, Will +2

Abilities:

Str 19, Dex 13, Con 15,

Int 5, Wis 13, Cha 6

Skills:

Listen +8, Spot +8

Climate/Terrain:

Warm forest, hills, desert, or plains

Organization:

Solitary or family (1-2 adults, 1-2 young)

Challenge Rating:

2

Treasure:

Standard

Alignment:

Lawful neutral

Advancement:

4-5 HD (Medium)

This animal is

a descendant of the original dinosaur

Chirostenotes: a beaked, bipedal omnivore with a short, bumplike horn on its beak, long and powerful clawed forearms, and a surprisingly short tail. Roughly the size of a black bear of Earth, Chirostenotes temnocheirus, the "cutting hand," has turned its clawed forearms into lethal weapons, indeed.

SOCIETY

The lifestyle of this curious animal is a combination of the bear and the ostrich. Like both creatures, it is omnivorous.

However, it lives in a wide variety of habitats, like the bear, and is fairly quick on its feet, like the ostrich. It is also less gregarious than the ostrich, living at most in family groups in which the parents take excellent care of the young.

Because the claws on the forepaws are such lethal weapons, the males take special precautions to avoid harming one another during the mating season. Standing face-to-face, they reach out carefully and interlock their hand claws together, then begin a shoving match. The loser is the one who gets shoved the farthest. He surrenders with a plaintive squawk for mercy. At that, the victor immediately stops pushing and graciously allows the loser to disentangle himself from his opponent's claws before trotting off.

No such mercy is shown an intruding predator, however. If it is small enough to be fought with a fair prospect of success, the dinosaur will attack at once; if not, it will attempt to silently withdraw.

COMBAT

In combat, Chirostenotes temnocheirus fights with its powerful clawed forearms, both of which can inflict 2d8+4 points of damage on any opponent. "Bring 'em back alive" types take note: the parents in a family will fight to the death to defend their young.

COLOSSOSAURUS CRETASUS ("COLOSSUS LIZARD", "DINO GOD")

Hit Dice: Initiative: Speed: AC:

Attacks:

Damage:

Face/Reach: Special Attacks:

Special Qualities:

Saves:

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Colossosaurus cretasus Colossal Animal 90d10+1,800 (2,295 hp) -4 (Dex) 100 ft.

-12 (-16 size, -4 Dex, +8 natural) Tail slap +84 melee, kick +64 melee, bite +24 melee Tail slap 10d12+32, kick 5d12+24, bite 3d8+8 100 ft. by 300 ft./100 ft. Trample, rear and stomp, tail sweep

Massive size, scent Fort +92, Ref +0, Will +31 Str 75, Dex 2, Con 50, Int 5, Wis 12, Cha 14 Listen +4, Spot +22, Wilderness Lore +6

weight. It claims the distinction of being the safest, least attackable herbivore in Storm Valley (and perhaps in all the universe).

SOCIETY

These creatures roam in small herds, the better to avoid swallowing the entire neighborhood at once. The young are defended until they mature, a process which can take two centuries or more. These creatures may be regarded as virtually immortal. They have a mating season and lay eggs only once every century, and while waiting for those eggs to hatch, they will strip an entire region to virtually nothing. Not as intelligent as some other sauropods, they are nonetheless well-versed in knowledge about the valley they call home.

Climate/Terrain:

Organization:

Challenge Rating:

Treasure:

Alignment:

Advancement:

Warm plains Herds (3-6) 30

None

Neutral good They don't get any bigger!

Colossosaurus cretasus, the "colossal lizard of Cretasus," is a descendant of the diplococids among the sauropods. It is the longest land animal known to exist, and is also the longest land animal that can exist, according to the calculations of the scientists. Including its tail, this creature is 400 feet in length, and its head is at least 150 feet high. It weights only 250 tons, despite its length, since its body and tail are long and slender (well, "slender" for a creature its size). Still, it is so big that its legs almost touch each other when it walks. A larger creature is a physical impossibility, at least on dry land, since there isn't room on a quadruped's skeletal structure for its legs to grow larger to support any additional

Walrus Death Chart

COMBAT

From a combat perspective, colossosaurus is mind-boggling. Its strength and size are staggering. Nothing can kill it.

On the other hand, it's not hard to hit. With a lot of patience, ranged weapons could (in theory) bring it down.

Only the largest carnivores, such as T-rex tyrant kings or the linnorms, will consider attacking an adult colossosaur, and even then only under conditions of complete famine. Although not aggressive, these sauropods are ferocious fighters, being able to kick, bite, and lash out with their tails. The lashing tail of Colossosaurus is handled so adeptly, and with so much strength, that it can literally reach supersonic speeds when lashing out.

This sauropod also has a number of special attacks:

Trample (Ex): Anything that comes near a colossosaur is at risk of being stomped. In battle, it will attempt to trample anything in sight. The trample causes 11d12 points of damage, or half that if the target will forgo an attack of opportunity and attempt a Reflex save (DC 15). (The DC is rather low because the distance a target must move to dodge a colossosaurus trample is offset by the slow speed at which most of its body moves.)

Rear and Stomp (Ex): When facing an enemy to its front, colossosaurus can rear up and come crashing down with both forelegs, using a combination of gravity and its own weight to do damage. This attack takes an entire round and does 10d20 points of damage per forelimb; both forelimbs may be used at once on a single creature of Gargantuan size or larger, thus doubling the damage. As before, a Reflex save (DC 15) will halve the damage.

Tail Sweep (Ex): Colossosaurus can make two kinds of tail attacks. The first is its standard slap, which is a whip-like attack aimed at one creature. The second is a slower sweep of a general area, which can push aside even the largest trees.

Even though a standard slap is aimed at a single creature, the tail is so large that it's inevitable that something else will get hit, too. The attack is treated as a cone attack with a width and height of a quarter of its length. The length is fixed at the target's location - e.g., even though the tail's full reach is 100 ft., an attack against a target 50 ft. away is treated as having a 50 ft. length. This is due to the size and circumference of the colossosaurus' tail. Even if wanted to target a specific creature, it would have a hard time not hitting something else along the way.

A sweep attack can be undertaken only if the colossosaurus makes no other attacks in the same round. It sweeps its enormous tail in one direction, then the other. The attack affects a half circle with a diameter of 75 feet, centered on the colossosaurus' rear. The attack automatically deals 5d12+32 points of damage to all targets within the area (including trees, houses, and allies). In theory, a Reflex save (DC 15) can be made to avoid the attack, but even if a creature makes the save, there must be a safe spot within half its normal speed. If not, it jumps out of the way - but not far enough - and still gets hit.

Massive Size (Ex): Colossosaurus is really in a class of its own. Its size penalty to AC and attacks has been increased to reflect the enormity of its size.

BYPRODUCTS

The egg of a colossosaur sell for at least $6,000. One egg can feed a family for weeks. A bullwhip made from the last section of the tail sells for $500. However, the creature is mainly valued as a source of meat and blubber, though only carcasses and very young are even considered for such purposes.

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